So I ran the first session of my Vampire game yesterday. We got off to a slightly late start because one of the players managed to lock her keys in her car when she and another player stopped to get Krispy Kreme for everyone. But we got going eventually.
I think the game went pretty well. I felt as though I didn't do particularly well with two of the characters, while the other two got more screen time and personal attention. Some of this is related to knowing a little less about the first two characters, and some of it may have to do with my own focus. So my goal is to make the next game session a little more focused on those two.
One of the players mentioned that the game was "episodic," which is very true. I think that most of my games tend to be what Jeremy calls "mission based." Per his request, I've tried to avoid a total mission-based feel for this game, but it seems that I was only partially successful. In my defense, I will also point out that I did sow some seeds for future plots (a few of which involve one of the two neglected characters), and there will definitely be further action generated from what went on in this session. But overall, having a sort of episodic structure just works for me, much moreso than a free ranging game of "what are you doing now?" Because invariably, what the characters are doing WITHOUT outside influences is much less interesting than what they are doing WITH those outside influences.
(I will also point out that I'm totally ready to go off on whatever tangent they'd like... if they come up with a tangent... :) )